Science fiction in the classroom18. February 2022
Can´t touch this: The Theremin23. February 2022
In the Sci-Fi User Interfaces talk, cockpits, computers, and other user interfaces from science fiction movies will be put to the test. Why was a particular design chosen? Just because it looks futuristic, or is there actually a reason that instruments are arranged in a certain way? Why are all science fiction screens in shades of blue? And why is that a pretty dumb idea? How does a head-up display work, and what should you definitely not do with it? From how much “g” acceleration do I pass out? And how fast? Why should you always lie down on the floor aboard the Rocinante?
Iconic sci-fi user interfaces from Alien, Terminator, Minority Report, The Expanse, Oblivion and other series/movie hits are knocked down to see if they make sense, so that in the end you can tell the difference between looking good and functioning well.
Lecturer: Dr.-Ing. Daniel DreyerDuration: 60 min - The Lecture will be held in: german
He is currently Chief Engineer Human Factors Engineering for an unmanned system. Daniel is a passionate science fiction fan and is always looking for ways to bring the world of the day after tomorrow into the products of tomorrow.
In his spare time, he is a nameless Stormtrooper in the 501st Legion.