Science fiction in the classroom18. February 2022
Can´t touch this: The Theremin23. February 2022
In the Sci-Fi User Interfaces talk, cockpits, computers, and other user interfaces from science fiction movies will be put to the test. Why was a particular design chosen? Just because it looks futuristic, or is there actually a reason that instruments are arranged in a certain way? Why are all science fiction screens in shades of blue? And why is that a pretty dumb idea? How does a head-up display work, and what should you definitely not do with it? From how much “g” acceleration do I pass out? And how fast? Why should you always lie down on the floor aboard the Rocinante?
Iconic sci-fi user interfaces from Alien, Terminator, Minority Report, The Expanse, Oblivion and other series/movie hits are knocked down to see if they make sense, so that in the end you can tell the difference between looking good and functioning well.
Lecturer: Dr.-Ing. Daniel DreyerDuration: 60 min - The Lecture will be held in: german
Daniel Dreyer studied aerospace engineering at the Technical University of Munich and earned his doctorate in ergonomics. He has worked for a major European aerospace company for twenty years, developing cockpits for aircraft and spacecraft. He most enjoys using virtual reality technology to discuss new cockpit designs with pilots. He has filed several aviation patents and gives seminar lectures at the Technical University of Munich.
He is currently Chief Engineer Human Factors Engineering for an unmanned system. Daniel is a passionate science fiction fan and is always looking for ways to bring the world of the day after tomorrow into the products of tomorrow.
In his spare time, he is a nameless Stormtrooper in the 501st Legion.