Science-Fiction Serials12. February 2022
Sci-Fi in Open World RPGs15. February 2022
Stranger Things binged and now the need to sic a Demigorgon on your friends? Watched Critical Role and already have 30 concepts for your own Star Trek RPG characters at home, but no group to play with? You would lead yourself, but can you even do that if you have never played before?
The answer is of course YES! And this lecture is a good start on the way to your first own campaign.
We want to deal with:
- What are Pen&Paper RPGs?
- Which Pen&Paper RPG systems are there and which is the right one for me?
- What do I need to play?
- How do I find a (good) group to play with?
- What is a “Session Zero” and why is it important?
- What is a campaign and how can I create my first one?
- “Homebrew” Vs modules; advantages, disadvantages and mix & match.
- Basic Techniques of Game Direction: How do I tell the right story?
- Basic game management techniques: How do I play NPCs?
- Advanced techniques of game management: present situations, not plot
- Advanced Game Mastering Techniques: The Importance of “Yes, and…” and “No, but…”
- Game Master Resources on the Internet: You Are Not Alone!
- Common Problems in Pen&Paper Rounds: Troubleshooting
- Positive psychological effects of RPGs
+ of course open Q&A session
Lecturer: BrittDuration: 60 min - The Lecture will be held in: german
In my studies of psychology I have also often dealt with the positive effects of Pen&Paper RPGs and think that as many people as possible should have the opportunity to get to know this hobby - but since I still remember how complicated and intimidating it seemed to me to get started back then, I thought a lecture of this kind could be a good way to break down such hurdles for newcomers.